Résumé
PROFILE
Animator with over 10 years of experience in the game and movie industry. Extensive experience rigging, animating, leading a team of artists, and collaborating with other departments.
EDUCATION
Pratt Institute; Brooklyn, NY — B.F.A., Computer Graphics and Interactive Media, 2004
EXPERIENCE
Waterproof Studios; Vancouver, BC
Lead Animator April 2018 - Current
Created cinematics for unannounced AAA video game using mocap and keyframed animation
Stargate Studios; Vancouver, BC
Animation Lead October 2017 - April 2018
Employed keyframed animation and heavily modified mocap for CG puppets in the film The Happytime Murders
Led the animation R&D on how to make CG puppets move like their real world counterparts
Created and documented animation pipeline
Created custom rigs and skinned all characters
Waterproof Studios; Vancouver, BC
Lead Animator August 2016 - April 2017
Cleaned up mocap and keyframed cinematics for Injustice 2 and other projects
Mentored new animators and provided assistance to the animation team
Established and documented pipelines for all stages of animation, from importing mocap data to exporting completed animations into the Unreal engine
Worked closely with the animation team and other departments to resolve problems and ensure that production ran smoothly
Rainmaker Entertainment, Inc.; Vancouver, BC
Senior Animator March 2016 - August 2016
Responsible for all stages of animation, from blocking to lip syncing to polish
Created a wide range of animations in various styles, from quiet moments of contemplation to action-heavy scenes
Mentored junior animators and took on extra work to ensure team quotas were consistently met
Vicious Cycle Software, Inc.; Morrisville, NC
Senior Animator July 2011 - Oct 2015
Animator March 2006 - July 2011
Established animation style for each project and lead review meetings with animation team to maintain high quality of work
Set schedules for animators and coordinated with other departments to ensure that animations were properly implemented in game
Worked with technical artists and engine programmers to create character rigs that were custom designed for the needs of each game
Assisted in screening demo reels and participated in the interview process for bringing in new talent
Awarded the VCS Values Award (2012) and Dedication Award (2011)
Received Annie Award for Best Animated Video Game (Flushed Away, 2007)
Software Experience
Maya, MotionBuilder, 3DS Max, Adobe Creative Suite, Microsoft Office